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For a greybox prototype, Forest Game does a good job of laying down the essentials. The forest background is simple yet functional, and the buttons in the menu are clear and easy to navigate. That said, it would be great to see more interactive elements, perhaps some sound effects or moving clouds, to bring the environment to life. This is a strong start and sets the stage for further enhancements.

Forest Game provides a basic and functional demo that highlights the core mechanics needed in a prototype. The flat terrain and geometric trees create a simple but effective setting. The interface is user-friendly with large, clickable buttons, but I would love to see some more dynamic elements like animated trees or a moving character in future iterations. It’s a promising foundation!

The Forest Game prototype is a simple and clean demo with a basic forest environment. The blocky character and trees give it a minimalist aesthetic, which works well for a greybox prototype. The menu is intuitive, with clearly labeled buttons for navigation. However, adding sound effects or animations when clicking the buttons could improve the interactivity. Overall, it’s a great starting point that shows promise for future development.

The simplicity of the Forest Game prototype is its strength. The low-poly trees and basic character model fit well with the project’s aim as a greybox demo. The green button menu is easy to use, and the environment feels calm, though adding more elements or textures could improve immersion. As a starting point, this project shows solid fundamentals, but there’s a lot of potential to take it further.

This Unity project demonstrates solid foundational development skills, effectively utilizing the core features of the Unity engine. The interface design is simple yet intuitive, allowing users to easily interact with the main functions of the game. Although the 3D modeling and material usage are basic, they meet the project's requirements, with the cloud, character, and other objects providing a clear visual representation that aligns with the greybox prototype standards.

The user experience design shows a strong focus on player interaction. The button functionalities are well-defined, enabling actions like rotating and scaling the character, which enhances control and interaction. The scene transition feature is also well-implemented, providing smooth navigation between different scenes.

However, there is room for improvement in terms of aesthetics and sound design. Visual details and audio feedback could be further enhanced to create a more immersive experience. Overall, the project demonstrates a good grasp of Unity's essential functions, resulting in a complete and functional greybox prototype that meets the expected requirements.